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Monday 26 August 2013

OUT-A-TIME: What is the fourth dimension?

I have been doing my research using three dimensional datasets acquired from both real and synthetic methods. During my past research I utilized Microsoft Kinect to acquire real-world objects in their three dimensional space. On the contrary I have also used computer graphics to generate such three dimensional datasets. Some other projects I have worked on have also revolved around concepts which were vaguely related to different multi-dimensions.

Working with these multi-dimensional datasets, I have always been interested in finding out how these multi-dimensions would exist in reality (if they ever did). Here I was more interested in the question about physical space we live in. Annoyingly this has always confused me. I simple could not comprehend more than three dimensions.

For those of you who are familiar with the picture below, this post is going to be as interesting for you to read as it was for me to write.


Monday 12 August 2013

Setting up freeglut and GLTools with Visual Studio 2010

It's good to be writing a tutorial after a long time and there are a number of reasons for that. First of all, I have been really busy with a lot of work and research (well actually I still am!). On the other hand, it is only until recently that I have been struggling with a setup which has little tutorials documented, while there seems to be a lot of beginner developers facing the same problem as I am.

This particular tutorial deals with setting up a Microsoft Visual C++ 2010 Project for use with examples found in the OpenGL Superbible 5th Edition. The book has a section which details the same process for a Visual C++ 2008 project, which is completly different than this tutorial. As always, I have tried to keep everything simple and straightforward so even a person who has no knowledge about these settings can make them work.